F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Give and follow directions to familiar locations (ACMMG023)
Landmarks, Direction (Geometry), Instructions
5 direct matches to ACMMG023 | 15 other related resources Showing the top 20 search results
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?
How do we measure how big something is? Flynn and Dodley want to see who has the bigger toy bus. Which bus is taller, wider, longer? Flynn models how to measure his bus using sticks so he can make a garage for his 'magic' bus. The Flying girl and others also do some measuring.
Flynn and Dodly are going on a camping adventure. Watch how they measure the capacity of different containers. Which container will hold the most? 'Dodly the Adventurer' needs a container to put all his precious rocks in. Can you find a container big enough?
Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Use this diagnostic task in the style of a one-on-one interview to assess a student's knowledge and understanding of an object's properties, and their use of comparative language.
This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.
Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.
The content of this book is organised into topics including understanding units, and direct measuring.
This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.
Use this diagnostic task to assess what students know about volume and units to compare volumes.